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EN 55014-1:2006+A1+A2标注解读 5

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 楼主| stone0371 发表于 2012-8-7 20:07:48 | 显示全部楼层
7.3.5.1 Automatic dispensing machines  自动售货机

Three dispensing operations are to be carried out, each subsequent operation being initiated once the machine has returned to a quiescent rest state. If the number of clicks produced by each of the dispensing operations is the same then the click rate N is numerically equal to one-sixth of the number of clicks produced in a single dispensing operation. If the number of clicks varies from operation to operation, a further seven dispensing operations are to be carried out and the click rate N shall be determined from at least 40 clicks on the assumption that the rest period between each dispensing operation was such that the 10 operations were uniformly distributed over a period of one hour. The rest period is to be included in the minimum observation time.

进行三次自动售货操作,当机器转到静止间歇状态时开始下一次运行。如果每一次售货运行产生的喀呖声数都是相同的,则喀呖声率N在数值上等于一次售货运行产生的喀呖声数的六分之一。如果一次和另一次运行产生的喀呖声数不同,则要进行另外七次售货程序且喀呖声率N由至少40次喀呖声来确定,确定每次售货程序的间歇时间是假定10次运行均布在1h之内。间歇时间包括在最小观测时间之内。
 楼主| stone0371 发表于 2012-8-7 20:13:03 | 显示全部楼层
7.3.5.2 Juke boxes 自动点唱机


An operating cycle is carried out by inserting the largest number of coins with the minimum value necessary to start the machine, followed by the selection and playing of the corresponding number of pieces of music. This operating cycle is to be repeated as often as
necessary to produce a minimum of 40 clicks. The click rate N is determined as being half the number of clicks per minute.

以投入最小币值的最多数量的硬币启动机器进行周期运行,随后选择和播放相应数量的唱片。这种运行周期按产生至少40次的喀呖声所需要的次数重复。喀呖声率N以每分钟的喀呖声数的一般确定。


NOTE Due to the normal frequency of use and combination of coins, the number of clicks is taken as half that during the test observed.

注:由于正常使用频率和币值的组合,认为喀呖声数为试验期间观测数的一半。
 楼主| stone0371 发表于 2012-8-7 20:15:43 | 显示全部楼层
7.3.5.3 Automatic entertaining machines incorporating a winnings-payout mechanism

装有发奖机构的自动游戏机


Electromechanical devices incorporated in the machine for storing and paying out winnings are to be disconnected where possible from the operating system to allow the entertainment function to be operated independently.

如果可能的话,从操作系统中断开为了储入和发奖装入机器内的电气机械装置,以允许游戏功能可以单独运行。
 楼主| stone0371 发表于 2012-8-7 20:18:37 | 显示全部楼层
The entertainment cycle is initiated by inserting the largest number of coins with the minimum value necessary to start the machine. The entertainment cycle is to be repeated as often as necessary to produce a minimum of 40 clicks. The click rate N1 is determined as being half the number of clicks per minute.

以投入最小币值的最多数量的硬币启动机器开始游戏周期,这种游戏周期按产生最少40次的喀呖声所需的次数重复。喀呖声率N1以每分钟的喀呖声数的一半确定。


NOTE Due to the normal frequency of use and combination of coins, the number of clicks is taken as half that during the test observed.

注:由于正常使用频率和币值的组合,认为喀呖声数为试验期间观测数的一半。
 楼主| stone0371 发表于 2012-8-7 20:26:16 | 显示全部楼层
The average frequency and value of the winnings-payout is to be supplied by the manufacturer. The click rate, N2, of the devices for storing and paying-out winnings are assessed by simulation of a win of the average value supplied by the manufacturer rounded off to nearest payout value. The simulation of this win is to be repeated as often as necessary to produce a minimum of 40 clicks. The winnings-payout mechanism click rate, N2, is thus  determined.


发奖的平均频率和奖额由制造商提供。储入和发奖装置的喀呖声率N2,由模拟赢得制造商提供的平均奖额并圆整到最接近的发奖额来确定。这种赢奖的模拟过程应按至少产生最少40次的喀呖声率所需的次数重复,发奖机械装置的喀呖声率N2就此确定。
 楼主| stone0371 发表于 2012-8-7 20:28:53 | 显示全部楼层
To allow for the frequency of paying-out, the number of entertainment cycles used to determine N1 is multiplied by the average frequency of paying-out. This number of paying-outs per entertainment cycle is multiplied by N2 to produce an effective winnings paying-out mechanism click rate, N3.

考虑到发奖频率,用于确定喀呖声率N1的游戏周期数乘以发奖的平均频率。每一游戏周期发奖的这个数乘以N2就得到有效的发奖机械装置的喀呖声率N3.
 楼主| stone0371 发表于 2012-8-7 20:29:47 | 显示全部楼层
The click rate for the machine is the sum of the two click rates, i.e. N1 + N3.

机器的喀呖声率是这两个喀呖声率之和,即N1+N3.
 楼主| stone0371 发表于 2012-8-7 20:30:29 | 显示全部楼层
7.3.5.4 Automatic entertainment machines with no winnings-payout mechanism
没有发奖机构的自动游戏机
 楼主| stone0371 发表于 2012-8-7 20:33:21 | 显示全部楼层
7.3.5.4.1 Pinball machines 弹球机

The machine shall be operated by a reasonable player (one with at least 30 min experience of operating this or similar machines). The largest number of coins with the minimum value necessary to start the machine are used. The operating cycle is to be repeated as often as necessary to produce a minimum of 40 clicks.

机器应由合适的游戏员(至少有30min操作本机器或类似机器的经验)操作,投入启动机器所需的最小币值的最多数量的硬币。运行周期应按产生最少40次的喀呖声所需的次数重复。
 楼主| stone0371 发表于 2012-8-7 21:04:00 | 显示全部楼层
7.3.5.4.2 Video machines and all other similar appliances  影像机和其它类似器具


These machines and appliances shall be operated in accordance with the manufacturer's instruction for use. The operating cycle shall be the programme obtained after inserting the largest number of coins with the minimum value necessary to start the machine. In the case of machines with several programmes, the programme giving the maximum click rate shall be selected. Should the duration of the programme be less than 1 min, the following programme is not to be started within one minute off the start of the previous programme so as to reflect normal use. This rest period is to be included in the minimum observation time. The programme shall be repeated as often as necessary to produce a minimum of 40 clicks.

这些机器和器具应按照制造商使用说明书运行,运行周期应使投入最小币值的最多数量的硬币后启动机器所得的的程序。对于有几个程序的机器,应选择给出最大喀呖声率N的程序。如果程序的持续时间短于1min,前一程序开始后的1min后一程序不应开始以便反映正常使用的情况。这一间歇时间应包括在最小观察时间之内。程序应按产生最少40次的喀呖声所需的次数重复。

NOTE This subclause will be deleted when provisions for video machines and similar appliances are taken into account in CISPR 13.

注:当器具适用 CISPR 13中的影像机和类似器具的条款时,此条将删除。
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